Technology [SW] Real-time 3D Output — Eye Tracking
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작성자 MOPIC
작성일2026.06.09
작성일2026.06.09
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PART 3 · Software
Real-time 3D Output — Eye Tracking
Q
How capable is MOPIC's Eye Tracking software?
A
MOPIC has a high-performance Eye Tracking solution that runs at 60 FPS or higher. Eye Tracking is the core technology for accurately outputting the left-eye and right-eye images for the viewer's position and for delivering both binocular disparity and motion parallax.
By tracking the viewer's eye position and viewpoint changes in real time, it can deliver more natural and stable depth in a glasses-free 3D environment. Its in-house filtering technology also corrects the latency and fine jitter that can arise during tracking.
This lets the system respond more steadily to changes in the viewer's viewpoint, helping reduce the dizziness or unnatural motion that can occur while viewing 3D.
Supported Environment
· Supported OS: Windows · iOS · Android · Linux
· High-performance viewpoint tracking at 60 FPS or higher
· In-house filtering for latency / jitter correction
· Support for real-time, viewpoint-driven 3D output
Note
Eye Tracking performance can be affected by the camera type, operating environment, lighting conditions, and user movement. In general, a Depth Camera environment — with more precise distance measurement — delivers more stable tracking.